https://cdn.ravensburger.de/images/produktseiten/1024/23430.jpg
Einsatz für Sam, Ravensburger 234301

Einsatz für Sam“, que se traduce al castellano como “una misión para Sam”, es un pequeño juego de tablero de Sam el Bombero que gusta a niños y mayores.

Avanzaremos por las casillas, empezando en el parque de bomberos, y hasta llegar a al lugar del incendio. Una vez allí, nuestros valerosos bomberos apagarán el fuego. Un máximo de 4 jugadores pueden participar simultáneamente.

Este juego no requiere dado para avanzar, sino que se levantan fichas al azar que tienen diferentes formas de avance: una bota (avanza una casilla), dos botas (avanza dos casillas), escalera corta (avanza a la fila inmediatamente superior), etc. Aunque el juego dice que es para 2 a 4 jugadores, debido al factor sorpresa de las fichas-dado, también puede ser entretenido jugar en solitario.

Einsatz für Sam nos presenta a todos los personajes populares: Sam, Norman, el Jefe de Parque Steele, Elvis, etc. Por supuesto, Norman hace de las suyas y podríamos tener que volver a empezar.

El juego lo compré en Alemania en un viaje de trabajo y como era de esperar, las instrucciones solo están en alemán, así que he traducido las instrucciones al castellano:

Si queréis comprar el juego, aquí os dejo el enlace a Amazon:

Comprar Einsatz für Sam en Amazon.es

Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines.

Uyuni is a fork of Spacewalk that leverages Salt, Cobbler and containers to modernize it. Uyuni is the upstream for SUSE Manager (the main difference is support: with SUSE Manager you get it from SUSE; with Uyuni you get it from the community) and our development and feature discussion is done in the open.

Last week we released Uyuni 2020.03, with much improved Debian support, coming from the community: we have got client tools (both the Salt stack and the traditional stack) for Debian 9 and 10, and bootstrapping support!

In addition to that, Uyuni 2020.03 brings many other new features:

  • Package pre-downloading for Debian and Ubuntu
  • Automatic generation of bootstrap repositories
  • Provisioning API for Salt clients (previously only for traditional clients), which allows to provision and re-provision Salt minions
  • Recurring actions scheduling, e. g. schedule highstate to happen every so often, repeatedly
  • Content Lifecycle Management filters for RHEL 8 appstreams so that you can convert modular repositories to plain repositories by applying a combination of filters. It will also work on RHEL derivatives, of course: CentOS, Oracle Linux and SLES Expanded Support.
  • Yomi: Yet One More Installer is a Salt-based installer for SUSE and openSUSE operating systems. More architectures (e. g. ARM) and Linux distributions will follow soon!
  • Hub XML-RPC API: the first component of our multi-Server architecture, to support hundreds of thousands of clients
  • SUSE Container as a Platform 4 (SUSE’s Kubernetes distribution) cluster awareness. Nodes in a SUSE CaaSP 4 cluster will by default not install updates, patches, run commands, etc from Uyuni Server on the normal schedule but default to doing that using skuba, CaaSP’s tool in charge of updates and reboots. Further enhancements are coming to this feature soon.

While this version of Uyuni provides a much better experience for Debian sysadmins, we still have a lot of room for improvement:

Do you want to help us with development, or just with feedback? Join our community on IRC, Gitter or the mailing lists. And check our user documentation, developer documentation and presentations.

We are also participating in Google Summer of Code 2020. Hurry up and submit a proposal to provide Uyuni for Debian, and/or enhance Debian support!

ClassDojo es una aplicación fantástica para profesores y padres: permite comunicarse, ver fotos, etc con mucha facilidad, y además gratis.

Un “pero” importante de ClassDojo es que no permite descargar de forma fácil las fotos, así que hay que hacer capturas de pantalla (con bastnte mal resultado) o, si se quiere la foto con buena calidad, hacer filigranas con el modo desarrollador del navegador.

Por suerte, Eidan Spiegel ha creado una pequeña aplicación que nos permite descargar todo masivamente.

Dado que Eidan solo distribuye el código fuente, para facilidad de los usuarios de Windows, he hecho unas pequeñas mejoras en la aplicación de Eidan y he preparado unos ejecutables.

Instrucciones de uso:

  1. Descargar la versión adecuada a vuestro PC:
  2. Extraer el ZIP a una carpeta
  3. Buscar el fichero config.txt, abrirlo con el Bloc de Notas (o cualquier otro editor de texto) y rellenar los valores:
    • DOJO_EMAIL: correo electrónico registrado en ClassDojo
    • DOJO_PASSWORD: contraseña de acceso a ClassDojo
      Ejemplo:
      DOJO_EMAIL=micorreo@ejemplo.com
      DOJO_PASSWORD=miclave
  4. Lanzar la aplicación haciendo doble clic en el ejecutable (se llamará algo así como dojo-node12-win-x64.exe) o desde el símbolo del sistema
  5. Esperar un buen rato.
    En la ventana que se abre veréis cómo va descargando las fotos.Si veis que se bloquea, cerrad la ventana y volvedla a lanzar. Así hasta que termine del todo y ya no descargue más fotos.
    Todo el contenido descargado estará en la carpeta “images“.
  6. Si hay contenido nuevo, simplemente teneis que volver a ejecutar la aplicación y descargará lo nuevo.

FOSDEM is a free software event that offers open source communities a place to meet, share ideas and collaborate. It is renown for being highly developer-oriented and brings together 8000+ participants from all over the world. It is held in the city of Brussels (Belgium).

FOSDEM 2018 will take place during the weekend of February 3rd-4th 2018. More details about the event can be found at http://www.fosdem.org

Call for Participation

The Retrocomputing DevRoom is a first-timer at FOSDEM, with talks about use of older computing hardware and software in modern times.

Presentation topics could include but are not limited to:

  • Emulation of old systems to run videogames, legacy software, etc
  • Open source software emulation/simulation
  • Open hardware
  • Operating systems/executives for retrocomputers/retrosystems
  • Uses of retrocomputing today
  • Other retrosystems topics
  • Opportunities in retrocomputing
  • Round tables

You are not limited to slide presentations, of course. Be creative. However, FOSDEM is an open source conference, therefore we ask you to stay clear of marketing presentations. We are not afraid of technical stuff: devrooms are a place for development teams to meet, discuss, hack and publicly present their project’s latest improvements and future directions.

If you will have special needs for your talk (e. g. because you will need to plug some sort of a system), please note that clearly in your proposal so that we can provide it.

You can use the Wikipedia definition of retrocomputing as a reference definition to see if you talk qualifies, although it is not exclusive: https://en.wikipedia.org/wiki/Retrocomputing

Important dates

  • 25 Nov 2017: submission deadline for talk proposals
  • 15 Dec 2017: announcement of the final schedule
  • 4 Feb 2018: Retrocomputing dev room

Useful information

Use the FOSDEM Pentabarf tool to submit your proposal: https://penta.fosdem.org/submission/FOSDEM18

If necessary, create a Pentabarf account and activate it. Please reuse your account from previous years if you have already created it.

Details on submission:

  • In the “Person” section, provide First name, Last name (in the “General” tab), Email (in the “Contact” tab) and Bio (“Abstract” field in the “Description” tab).
  • Submit a proposal by clicking on “Create event”.
  • Important! Select the “Retrocomputing DevRoom” track (on the “General” tab). If you do not select a track, then nobody, from any track, will look at your submission!
  • Provide the title of your talk (“Event title” in the “General” tab).
  • Provide a description of the subject of the talk and the intended audience (in the “Abstract” field of the “Description” tab)
  • Provide a rough outline of the talk or goals of the session (a short list of bullet points covering topics that will be discussed) in the “Full description” field in the “Description” tab
  • Provide an expected length of your talk in the “Duration” field, including discussion. The default duration is 30 minutes.

Please note neither FOSDEM nor the Retrocomputing DevRoom will reimburse any expenses you incur

Recording of talks

The FOSDEM organizers plan to have live streaming and recording fully working, both for remote/later viewing of talks, and so that people can watch streams in the hallways when rooms are full. This requires speakers to consent to being recorded and streamed.

If you plan to be a speaker, please understand that by doing so you implicitly give consent for your talk to be recorded and streamed.

The recordings will be published under the same license as all FOSDEM content (CC-BY).

Contact

The Retrocomputing DevRoom is managed by Pau Garcia Quiles (retrocomputing-devroom-manager@fosdem.org).

A mailing list of speakers, audience and the curious is available, please subscribe at https://lists.fosdem.org/listinfo/retrocomputing-devroom

Hope to hear from you soon! And please forward this announcement.

I am boarding my flight to Brussels to attend FOSDEM.

The Desktops DevRoom will be a blast again this year. While I have been in charge of it for 6? years already, the last two (since my twins) were born I had organized remotely and local duties were carried on by the Desktops DevRoom team (thank you Christophe Fergeau, Philippe Caseiro and others!).

I am anxious at meeting old friends again. I will be at the beer event today.

Video streaming will be available thanks to the Video Team. If you want to help, please contact us in the desktops-devroom@lists.fosdem.org mailing list, or directly at the devroom.

Also, this year will be the first for me using the job corner to recruit: my company (everis) is recruiting globally for many open positions. Drop us a mail at fosdem@everis.com with your CV, desired position and location (we have direct presence in 13 countries and indirect in 40 countries) and I will make sure it reaches the right inbox.

FOSDEM 2016 is going to be great (again!) and you still have the chance to be one of the stars.

Have you submitted your talk to the Desktops DevRoom yet?

No?

Remember: we will only accept proposals until December 5th. After that, the Organization Team will get busy and vote and choose the talks.

Here is the full Call for Participation, in case you need to check the details on how to submit:

FOSDEM Desktops DevRoom 2017 Call for Participation

Topics include anything related to the Desktop: desktop environments, software development for desktop/cross-platform, applications, UI, etc

FOSDEM is one of the largest (5,000+ hackers!) gatherings of Free Software contributors in the world and happens each February in Brussels (Belgium, Europe).

Once again, one of the tracks will be the Desktops DevRoom (formerly known as “CrossDesktop DevRoom”), which will host Desktop-related talks.

We are now inviting proposals for talks about Free/Libre/Open-source Software on the topics of Desktop development, Desktop applications and interoperability amongst Desktop Environments. This is a unique opportunity to show novel ideas and developments to a wide technical audience.

Topics accepted include, but are not limited to:

  • Open Desktops: Gnome, KDE, Unity, Enlightenment, XFCE, Razor, MATE, Cinnamon, ReactOS, CDE etc
  • Closed desktops: Windows, Mac OS X, MorphOS, etc (when talking about a FLOSS topic)
  • Software development for the desktop
  • Development tools
  • Applications that enhance desktops
  • General desktop matters
  • Cross-platform software development
  • Web
  • Thin clients, desktop virtualiation, etc

Talks can be very specific, such as the advantages/disadvantages of distributing a desktop application with snap vs flatpak, or as general as using HTML5 technologies to develop native applications.

Topics that are of interest to the users and developers of all desktop environments are especially welcome. The FOSDEM 2016 schedule might give you some inspiration.

Submissions

Please include the following information when submitting a proposal:

  • Your name
  • The title of your talk (please be descriptive, as titles will be listed with around 400 from other projects)
  • Short abstract of one or two paragraphs
  • Short bio (with photo)
  • Requested time: from 15 to 45 minutes. Normal duration is 30 minutes. Longer duration requests must be properly justified. You may be assigned LESS time than you request.

How to submit

All submissions are made in the Pentabarf event planning tool: https://penta.fosdem.org/submission/FOSDEM17

To submit your talk, click on “Create Event”, then make sure to select the “Desktops” devroom as the “Track”. Otherwise your talk will not be even considered for any devroom at all.

If you already have a Pentabarf account from a previous year, even if your talk was not accepted, please reuse it. Create an account if, and only if, you don’t have one from a previous year. If you have any issues with Pentabarf, please contact desktops-devroom@lists.fosdem.org.

Deadline

The deadline for submissions is December 5th 2016.

FOSDEM will be held on the weekend of 4 & 5 February 2017 and the Desktops DevRoom will take place on Sunday, February 5th 2017.

We will contact every submitter with a “yes” or “no” before December 11th 2016.

Recording permission

The talks in the Desktops DevRoom will be audio and video recorded, and possibly streamed live too.

In the “Submission notes” field, please indicate that you agree that your presentation will be licensed under the CC-By-SA-4.0 or CC-By-4.0 license and that you agree to have your presentation recorded. For example:

“If my presentation is accepted for FOSDEM, I hereby agree to license all recordings, slides, and other associated materials under the Creative Commons Attribution Share-Alike 4.0 International License. Sincerely, <NAME>.”

If you want us to stop the recording in the Q & A part (should you have one), please tell us. We can do that but only for the Q & A part.

More information

The official communication channel for the Desktops DevRoom is its mailing list desktops-devroom@lists.fosdem.org.

Use this page to manage your subscription: https://lists.fosdem.org/listinfo/desktops-devroom

Organization

The Desktops DevRoom 2017 is managed by a team representing the most notable open desktops:

  • Pau Garcia i Quiles, KDE
  • Christophe Fergeau, Gnome
  • Michael Zanetti, Unity
  • Philippe Caseiro, Enlightenment
  • Jérome Leclanche, Razor

If you want to join the team, please contact desktops-devroom@lists.fosdem.org

Want to give a talk at a 6,000+ guest conference with more than 6,000 guests?

Do you feel you can deliver better than any other the other 250 speakers?

Here is your opportunity!

The FOSDEM Organization has graciously given devroom organizers a little extension. We are therefore extending our own deadline for the Desktops DevRoom: the new deadline is December 14th. There will be no further extensions.

Check the details on how to submit in the Call for Participation:

FOSDEM Desktops DevRoom 2016 Call for Participation

Topics include anything related to the Desktop: desktop environments, software development for desktop/cross-platform, applications, UI, etc

See you in Brussels!

FOSDEM 2016 is going to be great (again!) and you still have the chance to be one of the stars.

Have you submitted your talk to the Desktops DevRoom yet?

No?

Remember: we will only accept proposals until December 6th. After that, the Organization Team will get busy and vote and choose the talks.

Here is the full Call for Participation, in case you need to check the details on how to submit:

FOSDEM Desktops DevRoom 2016 Call for Participation

Topics include anything related to the Desktop: desktop environments, software development for desktop/cross-platform, applications, UI, etc